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STEK / THE PROJECT DOSSIER

An adventure
through the years.

01 / PRESENTATION

The history

STEK poster accompanying the project history

Every great space saga begins with a mystery.

This one began in 1993.

Long before streaming platforms, digital animation pipelines, or artificial intelligence, a bold 3D cartoon project was conceived. It was an ambitious vision: a sprawling space opera filled with heroes, villains, strange worlds, impossible adventures, and the spirit of the classic Saturday morning cartoons that inspired a generation. In 1994, the project was commissioned by a television channel and entered development. The universe was ready to be born. Characters were designed. Stories were imagined. The journey had begun. And then… Like so many ambitious creative ventures of its era, the project collided with the limits of its time.

What has changed is not the idea—it is the technology.

Today, a new generation of AI-assisted creative tools is transforming the way animated content can be developed and produced. Tasks that once required large teams and substantial budgets can now be approached with greater flexibility, allowing creators to focus more energy on storytelling, world-building, character development, and visual creativity. For the first time, the original vision of STEK can be produced at a scale and quality that would have been impossible to achieve in the 1990s. Rather than reinventing the project, modern technology has finally given it the opportunity to become what it was always meant to be.

STEK is therefore both a classic and a contemporary project: a story imagined in the golden age of Saturday morning cartoons, brought to life through the creative tools of a new era.

Some stories take a little longer to reach the stars.

02 / PRESENTATION

The story

STEK poster accompanying the story

STEK is a parodic space opera that throws a wildly unqualified crew of misfits into a race across the galaxy in search of a legendary planet. They're not heroes, they're not prepared, and they're definitely not the best candidates for the job—but they're in it anyway, competing against the most devious villains the universe has to offer.

The adventure begins after Captain Berk suffers yet another spectacular mission failure—one catastrophe too many. Facing angry superiors, Berk does what comes naturally: he lies. To cover up the disaster, he claims that the mission wasn't a failure at all. In fact, he says, it was part of a much larger plan connected to the location of a mythical lost planet, a legendary world believed to hold unimaginable secrets and treasures.

What starts as a desperate excuse quickly spirals into a galaxy-spanning treasure hunt, dragging Berk, his bewildered crew, and their barely functional spaceship into a race they never intended to join. Suddenly they're being chased by ruthless villains, hunted by opportunists, and forced to stay one step ahead of everyone else who wants to reach the legendary planet first.

Between failing equipment, questionable decisions, navigation systems that seem actively hostile, and a crew whose confidence vastly exceeds their competence, it's a miracle they make it past takeoff. Yet somehow, through equal parts luck, stubbornness, and sheer chaos, they continue their journey across strange worlds, ancient mysteries, and increasingly absurd situations.

At its heart, STEK is a classic adventure cartoon: a story about friendship, discovery, and chasing impossible dreams. It just happens to be set in motion by a captain whose latest attempt to hide a failure accidentally launches the greatest adventure of his life.

03 / PRESENTATION

The tone / The style

STEK poster accompanying the tone and style

The show leans fully into comedy: a fast-paced, twist-filled adventure where every episode spirals into increasingly absurd situations. Expect chaotic detours, ridiculous encounters, and plot turns that come out of nowhere. It’s a space opera that doesn’t take itself seriously, and that’s exactly the point.

At its core, STEK is designed as a fun family cartoon that can be enjoyed by viewers of all ages. It draws inspiration from the spirit of classic Saturday morning animation: colorful characters, memorable villains, larger-than-life adventures, and humor that works on multiple levels. Imagine the frantic competition of Wacky Races launched into deep space, mixed with the mystery-solving energy of Scooby-Doo confronting strange aliens, bizarre civilizations, and cosmic mysteries.

Visually, STEK deliberately embraces its roots. The graphic style remains faithful to the original designs created in 1994, preserving the charm and personality of the project's first incarnation. Rather than chasing ultra-realistic visuals or overly complex animation techniques, the series adopts a clean, simple, and expressive cartoon aesthetic.

This creative choice allows the production to focus on what truly drives the show: strong storytelling, entertaining characters, energetic animation, visual gags, and sharp dialogue. The goal is not to overwhelm the audience with visual complexity, but to capture the timeless appeal of classic animated adventures while using modern tools to bring them to life.

In many ways, STEK is both a tribute to the cartoons that inspired it and a modern reinterpretation of that tradition: a classic 1990s Saturday morning adventure, finally arriving in the 21st century.

04 / PRESENTATION

The format / Production

The format

STEK has been designed from the start as a flexible concept that can adapt to multiple formats while preserving the same characters, story, and comedic spirit.

The primary format is a series of 16 episodes of approximately 7 minutes each, allowing the adventure to unfold through fast-paced, self-contained chapters that gradually build the larger quest across the galaxy.

The same story can also be developed as a 95-minute animated feature film, bringing the entire treasure hunt together as a single cinematic adventure packed with action, comedy, and unexpected twists.

Finally, STEK is perfectly suited to today's digital audiences through a format of 35 vertical micro-comedy episodes of approximately 3 minutes each.

Production

STEK is no longer just a concept—it is already an active production. A promotional trailer has been completed and is currently being presented on the international festival circuit.

At the same time, STEK has begun building its audience through social media channels, with regular content and short-form videos being released on platforms such as YouTube to introduce the universe, characters, and tone of the series.

The project is now entering its next phase. The current objective is to secure production and financing partners who share the vision of bringing this long-awaited space adventure to life and launching full pre-production.

05 / PRESENTATION

The creators

We are Fabien and Joël.

We met in the digital Stone Age, at the dawn of the computer-generated imagery revolution, and have spent much of our professional lives creating stories, characters, and animated worlds.

STEK began as an original idea by Fabien, who created its concept, universe, and first characters. Joël joined the project later, notably contributing to the scripts and its development in the 1990s.

Over the years, we have worked across many areas of animation and collaborated with studios of all sizes. If experience has taught us one thing, it is that we never stop learning—and curiosity remains essential.

Today, I, Fabien, have chosen to bring STEK back to life. Modern creative tools, particularly artificial intelligence, finally make it possible to develop the project with a freedom that would have been unimaginable in the 1990s.

I am not looking to reinvent STEK, but to allow it to become what I originally imagined, while letting its universe evolve with the possibilities of today.

Two companions in a space corridor
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